Human interaction within the digital environment is unavoidable nowadays, and it can be embodied as simply as we talk over video streaming platforms that have been widely used recently. As a composer/researcher, I conceived this phenomenon as a gate to a new artistic horizon. For the student composer residency program at Grainger Museum, I am interested in how sophisticated virtual reality technology could become a medium for developing and re-defining the museum collection from a digital perspective. It can also be considered a way to enhance visitor engagement, particularly with the young generation who are familiar with this technology. I aim to create a virtual reality musical instrument inspired by Staff Bells that will present an interactive VR installation where the visitor can play the instrument within immersive imaginary virtual environments. The bell sounds are based on the combination of the pre-recorded samples from the previous research project by Dr. Anthony Lyons and the digital sound synthesis method (physical modeling), which I will develop. Furthermore, the visitor will experience the bell's sound in the 3D sound spatialization (binaural or ambisonic), which, along with the immersive virtual environment, the visitor will enter the novel multisensory dimension.
Born in Makassar in 1988, Patrick Gunawan Hartono is an Indonesian electroacoustic composer, audiovisual artist, and researcher. He earned a BMus in Composition (Cum laude) from Rotterdam Conservatory with Minor Study at The Institute of Sonology, an MMus in Sonic Arts from the University of London, Goldsmiths, and a Live Electronic Course from IRCAM, Paris. In 2017 he won the ICMA audience award for his generative audiovisual piece Matrix Studies, the 1st Prize for WOCMAT 2019 International Electroacoustic Music Young Composer Award, and Prix CIME (residency) 2021 for his audiovisual composition 'Parakletos.' Patrick's art and musical interests are to use technology and scientific approaches as creative tools. He is also interested in 3-D sound spatialisation, analog/digital synthesis, psychoacoustic, and visual music. Most of his works use the sound of Indonesian traditional music instruments, computergenerated sound/images, and field recordings; transformed, rearranged, and modulated by mathematical rules, real-time interaction, and controlled random operations. His music has been internationally performed at the conferences, festivals and venues such as ICMC [2014, 2016, 2017, 2021, 2022], YCMF [2007, 2008, 2010], WOCMAT [2012, 2013, 2019], Sound Bridge Festival [2013, 2020], ZKM [2014, 2015, 2019], IRCAM , NYCEMF [2014, 2022], Sound Image [2016, 2022], ACL , Gaudeamus , Sonorities Festival , ACMC [2020, 2021, 2022], BEAST , CCRMA , KEAMSAC , NIME , Ars Electronica , etc.
Patrick resides in Melbourne, Australia, to pursue a doctoral degree at the University of Melbourne, where he is actively involved within national/international computer music communities.